Simon Pichette is a Senior Hard Surface Artist with extensive experience in the gaming industry. Simon has held positions at notable companies, including Gearbox Studio Québec, Turbulent, and Eidos-Montréal, where they contributed to projects like *Star Citizen* and *Marvel’s Guardians of the Galaxy*. Simon earned a B.A. in 3D Creation from Université du Québec en Abitibi-Témiscamingue and holds two D.E.C. degrees in Multimedia and Arts Plastiques. With specializations in modeling and texturing, Simon utilizes a variety of software tools such as 3DS Max, Maya, and Substance Painter to create high-quality assets.
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