Tim Mondanel is currently a Senior Level Designer at Behaviour Interactive, working on an unannounced project, and has previously held roles as a Level Designer at Ubisoft Montréal for "Prince of Persia: The Sands of Time" and a Voice Designer for "Assassin's Creed Valhalla." Tim's past experience includes positions such as Technical Sound Designer at IMMERSIVE Design Studios and Sound Designer at Gamesbymo, where they contributed to various audio projects. Tim holds multiple degrees, including a specialization in Sound Design for Video Games from ISTDS, and has taught Level Design at Le Campus ADN.
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