Forrest Smith is a skilled Software Engineer specializing in graphics, with extensive experience across multiple prominent companies. At BigBox VR, since November 2021, Forrest contributes expertise in software engineering focused on graphics. Prior roles include positions at 343 Industries, where Forrest worked on UI shader systems and GPU optimizations, and Huawei, where Forrest implemented PBR material shaders and improved performance on mobile graphics. Earlier experience also includes a role as a Business Analyst at zulily and RR Donnelley and a mobile software engineering internship at Emergency Reporting, where Forrest contributed to the development of applications for emergency responders. Forrest holds a Bachelor of Science in Computer Science from Western Washington University.
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