Tim Simpson is an experienced lighting and environment artist with a robust background in the video game industry. Tim has held significant roles at various companies, including Tuque Games, Counterplay Games, WB Games Montreal Inc., Ubisoft Montreal, and Bit Reactor, LLC, contributing to notable titles such as Dungeons & Dragons: Dark Alliance, Godfall, and watch_dogs 2. With expertise in Unreal Engine and a track record of leading teams to achieve high artistic standards, Tim has developed environments and lighting for a range of platforms, including PS3, PS4, PS5, and PC. Additionally, Tim serves as a game industry consultant at Polygon Academy, creating educational content for aspiring professionals. Tim's dedication to game art is reflected in a self-taught educational journey spanning nearly two decades.
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