Iago Lobo

Game Programmer

Iago Lobo is a skilled Game Programmer with extensive experience in the gaming industry, currently working remotely at BitCake Studio on the project Atomic Picnic since February 2024. Previously, Lobo held roles such as Game Developer and Designer at 44 Toons, and Game Developer at Crānio Labs, contributing to projects like Franchise Hero Football Manager and Party Jump. Additional experience includes programming at 2Awesome Studio on AK-xolotl and collaborating on Trash Sailors at Kokku, along with initial work at Uruca Game Studio on Queen of Seas 2. Lobo possesses strong capabilities in online multiplayer game development, game optimization, and proficiency in C#, Unity, and Git, backed by a Bachelor's degree in Computer Science from Universidade de Brasília.

Location

Recife, Brazil

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