The Software Engineering team at Black Shamrock - a Virtuos Studio focuses on developing and implementing the core systems and technologies that drive our AAA RPG and action-adventure titles. This team collaborates closely with other departments to create and optimize game engines, tools, and gameplay features, ensuring seamless and immersive experiences for players on both PC and consoles. From crafting advanced AI to refining build processes, the team ensures high-performance and polished game releases.
Adrian Hebel
Mid-level Software Engineer
Alberto Delgado Cruz...
Senior Software Engineering Co...
Alessandro Menegotti
Lead Software Engineer
Andrii Storozhov
Senior Software Engineer Consu...
Arthur Jacquin
Senior Software Engineering
Corentin Lemasson
Lead Software Engineer
Eoin Ahern
Senior Software Engineer
Florian Peters
Software Engineer
Gabriel Ramos
Senior Software Engineering Co...
Jack Malone
Junior Software Engineer
James Persaud
Lead Software Engineer
Jan van der Kamp
Lead Software Engineer
Koen Goossens
Junior Unreal/c++ Developer
Manuel Iglesias Garc...
Senior Build And Release Engin...
Rohit Salvi
Junior Build Engineer
Thomas Bancken
Gameplay/ai Engineer
Venkatakrishnan Part...
Senior Build Engineer
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