Jay Beveridge is a seasoned C++ architect with 16 years of software development experience, specializing in gameplay design and implementation within UE4 and UE5 environments. Previously, Jay contributed to multiple high-profile projects, including aerial navigation AI for Odisi Games and a polymorphic architecture for Doomsday Games. In addition to a solid foundation in Java development, Jay emphasized performance and stability while refining codebases at Ballantine Digital Media and Sotera Defense Solutions, Inc. Jay holds a Bachelor of Science in Computer Science from Texas State University.
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