PF

Paul Ferguson

Game Director at Bladework Games

Paul Ferguson has a diverse work experience in the gaming industry, starting with their current role as a Game Director at Bladework Games. Prior to that, they worked as a Software Engineer at DetectaChem. In 2018, Paul co-founded a company where they focused on product direction and engineering, building the Super TV app for iOS and Android. Before that, they were a Senior Engineer and Senior Game Designer at Section Studios, where they developed and designed the mobile game Rival: Crimson x Chaos. Paul also co-founded Random Is Random and worked on an unannounced mobile app. In previous roles, they served as a Lead VR Developer at ARCAT, a Lead Game Developer at BLITZ, and a Designer and Programmer at Candescent Games. At Rebel Entertainment, they were a Technical and Creative Lead on Dungeon Rampage and a Game Developer. Paul began their career as a Game Developer at Hangout Industries.

Paul Ferguson attended Rensselaer Polytechnic Institute from 2003 to 2007, where they completed a dual Bachelor of Science degree in Physics and Computer Science. As a part of their curriculum, Paul also pursued a minor in Economics during their time at the university.

Links

Previous companies

Blitz logo
Section Studios logo

Timeline

  • Game Director

    June, 2020 - present