Paul Ferguson has a diverse work experience in the gaming industry, starting with their current role as a Game Director at Bladework Games. Prior to that, they worked as a Software Engineer at DetectaChem. In 2018, Paul co-founded a company where they focused on product direction and engineering, building the Super TV app for iOS and Android. Before that, they were a Senior Engineer and Senior Game Designer at Section Studios, where they developed and designed the mobile game Rival: Crimson x Chaos. Paul also co-founded Random Is Random and worked on an unannounced mobile app. In previous roles, they served as a Lead VR Developer at ARCAT, a Lead Game Developer at BLITZ, and a Designer and Programmer at Candescent Games. At Rebel Entertainment, they were a Technical and Creative Lead on Dungeon Rampage and a Game Developer. Paul began their career as a Game Developer at Hangout Industries.
Paul Ferguson attended Rensselaer Polytechnic Institute from 2003 to 2007, where they completed a dual Bachelor of Science degree in Physics and Computer Science. As a part of their curriculum, Paul also pursued a minor in Economics during their time at the university.
Sign up to view 11 direct reports
Get started
This person is not in any teams
This person is not in any offices