Nicolas Bouf

Artiste VFX Généraliste - 3d/compositing at BUF Compagnie

Nicolas Bouf is an experienced Artiste VFX généraliste specializing in 3D and compositing, currently working at BUF Compagnie since July 2016 on notable projects such as "We were the lucky ones" and Jennifer Lopez's "This is me." In addition to this role, Nicolas has been an independent director since August 2013, creating various works including the web series "MetaUserGuide" and multiple music clips. Nicolas has served as a 3D director and motion designer at MIP from May 2021 to September 2024, creating films for Teoxane. Previous professional experiences include roles in graphic design and sales from 2007 to 2016 at Maison Irié and participation in multiple art exhibitions and collective shows. Nicolas holds a degree in Film, Video, and Photography Arts from Beaux-Arts - Villa Arson and has furthered education in virtual reality and fine arts through several institutions.

Location

Paris, France

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BUF Compagnie

Founded in 1984 as one of the few pioneers of computer generated images, BUF has been blazing new trails for over 30 years providing stunning visual effects for more than 1000 films and 850 commercials. Over the years, BUF has distinguished itself through its unwavering commitment to building superlative pictures and crafting atmospheres that not only support and enhance the narrative but above all, bring to life the directors vision. By bringing its expert craftsmanship to each project, BUF embraces new artistic challenges that allow for equitable and incomparable results. BUF’s ongoing commitment to advanced technologies and artistic craftsmanship is widely known for the “bullet time effect” seen in The Matrix, originally developed for Michel Gondry’s video clips; and the “camera mapping” techniques which allowed David Fincher to introduce a new visual language in Fight Club. BUF’s work force amounts to 200 employees, CG artists and engineers working from our Paris and Montreal facilties and a liaison office in Los Angeles. Since its inception, BUF’s primary focus has been devoted to its in-house research and development team which creates the software and pipeline(s) needed to fully realize any Director’s vision. As of today, BUF is one of the few companies in this domain which exclusively uses its own proprietary software from pre-visualization to final render. Building on 30 years of experience, BUF’s goal remains to provide the best quality pictures with no other limit than one’s imagination


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Headquarters

Paris, France

Employees

201-500

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