Ben Bartle

Game Developer at BULKHEAD

Ben Bartle has a diverse range of work experience in the gaming industry. Ben started their career at Codemasters as a Quality Assurance Technician, where they worked on "Dirt Rally 2.0" and focused on discovering and investigating game bugs.

Ben then moved on to Valve Corporation, where they worked as a Level Designer and Community Contributor for Counter-Strike: Global Offensive. Ben and their team created a competitive multiplayer map called Studio, which was officially added to the game as part of Operation Shattered Web.

Most recently, Ben joined BULKHEAD as a Level Designer and Game Developer. Their role at BULKHEAD started in March 2020, and they are currently still employed there.

Ben Bartle completed their education in the field of Computer Games and Programming Skills. From 2014 to 2016, they attended North Kent College and earned a Btec Level 3 Games Design degree. Following that, Ben pursued further education at Sheffield Hallam University from 2015 to 2018, where they obtained a Bachelor's degree in Games Design.

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