DM

Dan Mitchell

Engineering Architect - Platforms And Partnerships

Dan Mitchell is an accomplished Engineering Architect specializing in Platforms and Partnerships at Bungie since 2017. Key achievements include launching Destiny on the Epic Games Store for PC and supporting various console platforms including PS5 and Xbox Series X. Prior roles at Bungie involved significant contributions to the development of Destiny across platforms and addressing technical challenges. Before joining Bungie, Dan spent nearly a decade at Microsoft, where roles included software engineering for the Xbox One and Xbox 360, focusing on API creation and system enhancements for improved user experience. Dan holds a Bachelor's degree in Computer Science from the University of Illinois Urbana-Champaign, acquired in 2008.

Links

Previous companies


Org chart

This person is not in the org chart


Teams

This person is not in any teams


Offices

This person is not in any offices