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Dylan Mellott

Senior 3d Hard Surface Artist at Bungie

Dylan Mellott is a Senior 3D Hard Surface Artist at Bungie, contributing to Destiny 2 since March 2022. Prior experience includes roles as a Hard Surface 3D Artist at Ripple Effect Studios, focusing on the Battlefield franchise, and at PRO Unlimited, where Dylan modeled and textured weapons and vehicles, collaborated with outsourcing partners, and engaged in R&D. Freelancing from October 2018 to September 2020 further honed skills in 3D artistry. Previous positions include work at DICE on Battlefield 1 and V, and as an Associate Weapons/Hard Surface Artist at Hi-Rez Studios. Dylan also served as a CGMA Instructor, mentoring students in game-ready 3D weapon and prop creation, and holds a Bachelor's degree in Game Art & Design from The Art Institute of Pittsburgh.

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Bungie

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Bungie is dedicated to creating hopeful worlds that inspire passionate player communities and lifelong friendships. For nearly thirty years that purpose has led to the creation of some of the industry's most celebrated gaming franchises, including Marathon, Myth, Halo, and Destiny. Today, Bungie is focused on developing the next highly-anticipated release in the Destiny universe and new worlds to come.


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