James O'Donnell

Principal Technical Artist, Player Gear at Bungie

James O'Donnell is a Principal Technical Artist at Bungie, with previous experience as a Staff Technical Artist at Turn 10 and an Artist at Valkyrie Entertainment. James has a background in 3D modeling and environment art, with a strong focus on supporting artists and developing tools to enhance workflows in the gaming industry. A graduate of Savannah College of Art and Design, James has worked on projects such as Halo: Reach and Forza Motorsport 3, showcasing his expertise in technical artistry and shader development.

Links

Previous companies

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Timeline

  • Principal Technical Artist, Player Gear

    May, 2022 - present

  • Staff Technical Artist / 3dsmax Technical Art Lead

    November, 2017

  • Senior Technical Artist

    July, 2015

  • Artist

    October, 2009