James O'Donnell is a Principal Technical Artist at Bungie, with previous experience as a Staff Technical Artist at Turn 10 and an Artist at Valkyrie Entertainment. James has a background in 3D modeling and environment art, with a strong focus on supporting artists and developing tools to enhance workflows in the gaming industry. A graduate of Savannah College of Art and Design, James has worked on projects such as Halo: Reach and Forza Motorsport 3, showcasing his expertise in technical artistry and shader development.
May, 2022 - present
November, 2017
July, 2015
October, 2009
Faculty General Manager - Arts at University of Alberta
Vice President Creative at Jellyfish
Senior Managing Director, Arts And Culture at University of Pennsylvania
Senior Director, Brand Strategy And Creative Media, Marketing Communications at Rush University
Branch Director At Robert Half | MN Marketing And Creative at Robert Half
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