Mike Climer is a seasoned professional in the field of video game art, currently serving as Hard Surface Lead and Senior Artist at Bungie since January 2016. Prior experience includes a role as Senior Weapons & Vehicles Artist at Red Storm Entertainment, where responsibilities included the creation of photo-realistic weapon and vehicle assets through high poly ZBrush modeling, UV unwrapping, texturing, rigging, and shaders. Additionally, Mike held a contract position as an Artist at Owen Jones Partners, developing and rendering commercial scenes, and gained foundational experience as a Modeler/Texture Artist intern at Xzault Media Group. Educational credentials include a Master's Degree in Modeling from the Academy of Art University and a Bachelor's Degree in Animation and Modeling from Bowling Green State University.
This person is not in the org chart
This person is not in any teams
This person is not in any offices