Ryan Harris is a seasoned game designer with extensive experience in level and activity design within the video game industry. Currently serving as a Senior Activity Designer at Bungie since December 2021, Ryan has contributed to the development of seasonal content for Destiny 2. Prior roles include Level Designer at The Initiative for Perfect Dark and at Ubisoft Toronto for Far Cry 6, along with significant experience at The Coalition Studio on Gears 5 and its Hivebusters DLC. Ryan began in game design at 81monkeys as a Junior Game Designer intern and has worked on independent projects such as Tobble Swap and Exhume. Before transitioning to game design, Ryan worked as a Primary Care Paramedic in northern British Columbia. Ryan holds a degree in Game Design from the Art Institute of Vancouver and completed training in Primary Care Paramedics from the Justice Institute of British Columbia.
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