• CAE

  • Michaël Bernier
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Michaël Bernier

Senior Rendering Software Developer - 3d Visual Systems at CAE

Michaël Bernier is a Senior Rendering Software Developer specializing in 3D Visual Systems at CAE since March 2016, where Michaël has taken on a Technical Lead role within the Visual Image Generator team, contributing to the development of MedallionXR/TroposXR products for flight simulators. With a strong background in rendering software, Michaël has implemented various features such as downwash snow removal, forest fire effects, and virtual HUD calibration targets. Prior experience includes software development roles at Imeka and Ubisoft, where Michaël worked on cardiac image segmentation and early online features for Assassin's Creed Unity. Michaël holds a Master of Science in Computer Science applied to Medical Imaging and a Bachelor of Science in Imaging Sciences & Digital Media from Université de Sherbrooke, complemented by an Introduction to Multimedia certificate from Université de Montréal and a Diploma of College Studies in Pure and Applied Science from Cégep de Saint-Laurent.

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