Andy Hsieh

Lead Technical Artist

Andy Hsieh is a Lead Technical Artist at Capcom since April 2022, working on unannounced projects focused on rendering, geometry processing, procedural techniques, and project management. Prior to this role, Andy served as a Senior Technical Artist on Dragon's Dogma 2, where contributions included designing the HLOD pipeline for an expansive open world and developing a node-based visual scripting framework. Previous experience includes working as an Advanced Technical Artist at NetEase Games, creating tools for in-house engines, and as a Virtual Reality Software Engineer at XRSPACE, where implementation of a dancing game for the XRSpace Metaverse was achieved. Andy holds a Bachelor of Science in Computer Science from National Tsing Hua University, completed in June 2018.

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