Andy Hsieh

Lead Technical Artist

Andy Hsieh is a Lead Technical Artist at Capcom since April 2022, working on unannounced projects focused on rendering, geometry processing, procedural techniques, and project management. Prior to this role, Andy served as a Senior Technical Artist on Dragon's Dogma 2, where contributions included designing the HLOD pipeline for an expansive open world and developing a node-based visual scripting framework. Previous experience includes working as an Advanced Technical Artist at NetEase Games, creating tools for in-house engines, and as a Virtual Reality Software Engineer at XRSPACE, where implementation of a dancing game for the XRSpace Metaverse was achieved. Andy holds a Bachelor of Science in Computer Science from National Tsing Hua University, completed in June 2018.

Links

Previous companies


Org chart

This person is not in the org chart


Teams

This person is not in any teams


Offices

This person is not in any offices