Michael G. is a seasoned artist with extensive experience in the video game and animation industries. Currently serving as the Lead Concept Artist at Capcom since 2018, Michael has previously contributed as a Concept Artist at Ubisoft Toronto, focusing on notable titles such as Far Cry Primal, Starlink: Battle for Atlas, For Honor, Far Cry 5, and Far Cry 6. Prior to Ubisoft, Michael worked at Guru Studio as a Production Designer on Dinopaws and served various roles including Background Artist and Character and Prop Designer across multiple companies. Michael holds a BA in Illustration from Sheridan College, as well as degrees in Visual Communication and Illustration from Shenkar - Engineering. Design. Art. and Bezalel Academy of Art and Design.
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