Andre joined the Aces Studio in the Microsoft Games Studios in 2006 to work on Microsoft Flight Simulator X Acceleration, where he specialized in aircraft and landclass texture work. His work on FlightSim lead to a full-time position working for the now-cancelled Microsoft Train Simulator 2, where he textured over 30 trains and cabs, and expanded his skill set to 3D and UI creation. He joined Cascade Game Foundry in 2009, following the cancellation of FlightSim and TrainSim and the dissolution of the Aces Studio. Andre graduated from Western Washington University with a BA in Web-design and New Media.
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