Ana K. has a diverse range of work experience in the field of quality assurance and testing. Ana'smost recent role was as a QE Manager at Chartboost, where they managed two SDK QE teams and coordinated with an offshore team of manual testers. Prior to that, they worked as a QA Manager at AppLovin, overseeing end-to-end testing and researching test management and web automation tools.
Before joining AppLovin, Ana served as a Senior Apps QA Engineer at Twitter, where they expanded and managed regression tests for the Mopub SDK. Ana also executed test plans using Charles Proxy and was responsible for tracking, logging, and GDPR testing.
Ana has also worked at Glu Mobile as a Quality Assurance Lead for both the Prototyping Team and the Cross Platform Team. In these roles, they coordinated with other QA managers and testers, managed teams, and resolved game-specific issues. Ana also collaborated with Tencent's development team for a game release.
Additionally, Ana has experience as a Quality Assurance Tester at Bigpoint Inc, where they tested various games and maintained player feedback. Ana also worked as a Spanish Game Tester at Aeria Games & Entertainment, ensuring accurate translation and localization of game content.
Lastly, Ana started their career as an Environment Artist and Associate Producer Intern at Vivos Interactive and served as a Resident Assistant at The Art Institute of California.
Ana K. attended The Art Institute of California San Francisco from 2007 to 2011. No specific degree or field of study is provided.
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