Clean Cuts Interactive
David Murphy is a seasoned sound designer with extensive experience in the gaming and film industries. Currently serving as a Senior Sound Designer at Clean Cuts Interactive, David is focused on sound design for Asgards Wrath 2, encompassing creatures, combat, and in-game cinematics. Previous roles include Senior Sound Designer at Cloud Chamber and Bioware, where David contributed to major titles such as Mass Effect 3 and Dragon Age: Inquisition. Early career experiences involved sound design for various projects, including NanoScope, as well as freelance work on film and web series sound editing and mixing. David holds a diploma from Vancouver Film School, completed in 2010.
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Clean Cuts Interactive
Born out of the Grammy-Award winning studios of Clean Cuts in 2010, CCI forged into the world of interactive audio, spearheaded by a group of passionate sound designers who wanted to challenge the boundaries of game audio, without compromising aesthetic and vision. We love what we do. We love blazing new trails. We live on the bleeding edge of new technology and find innovative solutions for an industry that continues to push the envelope of what is possible. World class sound design, expert implementation and innovative original music all come together to deliver depth and personality to the environment.