Christopher Raine is an experienced programmer with a robust background in game development and physics programming. Holding various titles, including Lead R&D Physics Programmer at Crytek and Senior Lead Physics Programmer at Cloud Imperium Games, Christopher has contributed to the field since 1999. Previous roles include Lead Engine Programmer at 10Tacle Mobile GmbH and Engine Programmer positions at Limbic Entertainment and nikoworld. Christopher's career demonstrates significant expertise in both R&D and engine programming within the gaming industry. Educational credentials include training at Technische Universität Darmstadt.
This person is not in the org chart
This person is not in any teams
This person is not in any offices