Stuart Campbell

Art Director at Codemasters

Stuart Campbell has a diverse work experience in the gaming industry, starting with their current role as a Senior Art Director at Electronic Arts (EA) since 2021. Prior to that, they held the position of Art Director at Codemasters from 2011, where they worked on various projects including the F1 franchise and Micro Machines World Series. During this time, Stuart was responsible for establishing the visual style, managing the art team, and shaping the overall direction of the products. Before joining Codemasters, they worked as an Art Lead at Ruffian Games from 2009 to 2011, where they contributed to Crackdown 2 and was involved in art direction, asset creation, and shader/tech development. Stuart also gained valuable experience at Realtime Worlds, where they served as a Lead Technical Environment Artist and Senior Environment Artist from 2003 to 2008. Additionally, they worked as an Artist at VIS Entertainment from 2002 to 2003. Stuart started their career in graphic design as a part-time Graphic Designer at IBM UK Ltd. during their postgrad studies at the Glasgow School of Art, where they were responsible for product packaging, brochures, site graphics, and web design. Overall, Stuart has demonstrated their expertise in art direction, team management, and product development throughout their career in the gaming industry.

Stuart Campbell earned a Master of Engineering (MEng) degree in Industrial and Product Design from the University of Strathclyde, which they completed between 1993 and 1998. Stuart also obtained a MPhil degree in Advanced 2D/3D Motion Graphics from The Glasgow School of Art from 2000 to 2002. Additionally, they completed another MEng degree in Product Design at the University of Strathclyde during the same time period as their first degree.

Links

Previous companies

IBM logo

Org chart

Sign up to view 1 direct report

Get started