Corey Kinard has a diverse work experience in the field of 3D art and design. Corey started their career as a Pre-Production Supervisor at Visual Book Production, where they managed a team and assisted in creating the production pipeline for a shipped product called iLumina. Corey then worked as a Lab Instructor at Full Sail, where they instructed students in production methods and workflow. Corey later joined Ballistic Pixel Lab as a 3D artist and Technical Director, working on projects for clients such as Sony Online Entertainment, IBM, General Dynamics, and Florida Hospital. At the University of Central Florida, Corey served as an Art Director and lead character artist for the Edge project, creating modular character pipelines. Corey also worked at EMULAT3D as a Co-owner and 3D Specialist, specializing in 3D scanning and printing. Currently, Corey is an Art Director at Cole Engineering Services, Inc.

Corey Kinard attended Full Sail University from 1998 to 2000, where they obtained an Associate of Science (A.S.) degree in Computer Animation.

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