Daniel Sundberg has over twenty years of professional experience in the gaming industry. Daniel began their career in 1999 as a 2D Artist/Designer at Progressive Logic Solutions AB. In 2000, they moved to Progressive Studios as a 3D Artist/Animator. In 2002, they joined EA Digital Illusions CE AB as a Technical Artist, Concept/Effects Artist, and 3D Modeler/Effects Artist. Daniel worked on the Battlefield series, modeling and texturing vehicles and weapons. In 2011, they moved to Electronic Arts as a Senior Technical Artist/Senior Level Artist on Medal of Honor: Warfighter. Daniel created 3+ MP levels and optimized them to fit within performance and memory budgets. In 2013, they joined DICE (EA Digital Illusions CE AB) as a Senior Level Artist and Senior Technical Artist/Senior Environment Artist. In 2018, they moved to Ubisoft Stockholm as a Lead Hard Surface Artist and Expert Environment Artist. Most recently, in 2021, they became an Art Director at Cortopia Studios.
Daniel Sundberg attended The Art Institutes from 1998 to 2001, where they earned a Bachelor's degree in Media Arts and Animation.
September 1, 2021 - present