Roarke Nelson is a seasoned Lead VFX Artist with 15 years of experience in the gaming industry and over six years focused on tech art, including VFX, shaders, and scripting. They are proficient in tools such as Houdini, Maya, Unreal Niagara, Blueprints, and Unity, leveraging HLSL and C#. Roarke has significantly contributed to the development of VFX pipelines for various projects, most notably at Bulkhead and Mediatonic, where they helped define the VFX for the hit game "Fall Guys." Currently, Roarke serves as a Lead VFX Artist at Creative Assembly, while previously managing the art team and evolving into a Tech Art role at Oxalis Games. They hold a BA in Visual Communication Design from The Open Window School of Visual Communication.
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