Ryan Simpson is a skilled UI Software Engineer III at Criterion Games, with a career trajectory that includes significant roles at Netspeak Games as a UI Programmer, where Ryan was the primary engineer for the interface and user experience of the game Sunshine Days using Unreal Engine 4 and UMG. Prior experience includes a tenure as a Game Engineer and Junior Game Engineer at SEGA Hardlight, focusing on mobile game development, and a position as a Games Programmer at Distorted Poetry, contributing to an iOS project. Ryan holds a BSc in Computer Games Programming from the University of Derby and completed secondary school studies at John of Gaunt Secondary School.
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