Tim Nolde

Software Engineer at Criterion Games

Tim Nolde is a seasoned software engineer and technical designer with experience in the gaming industry since 2010. Currently employed at Criterion Games since August 2016, Tim has contributed to various projects in roles that emphasize both programming and technical design. Prior experience includes a position as a technical designer at Deep Silver Dambuster Studios, working on optimizing systems for Homefront: The Revolution, and a significant role at Lionhead Studios, where Tim contributed to the development of Fable Legends utilizing Unreal Engine 4. Beginning as a content developer at Jagex, Tim was involved in LUA scripting for Transformers Universe, focusing on prototyping gameplay mechanics. Tim holds a Bachelor of Science with Honors in Games Computing from the University of Lincoln, obtained between 2006 and 2009.

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