Aaron Globerman

Engineering Manager

Aaron Globerman is an experienced engineering manager and software engineer currently at CrowdStrike since April 2022, where responsibilities include building tooling to support Falcon Complete efforts aimed at preventing breaches through high-volume data processing and reliable API design. Prior to this role, Globerman spent nearly six years at Electronic Arts, where tasks involved optimizing infrastructure and managing application deployment, as well as migrating dedicated gameserver operations to the public cloud. Earlier career experiences include over nine years at Microsoft as a software engineer and SDET II, along with a brief internship at Beckman Coulter as a biomedical engineering intern. Aaron Globerman holds a Bachelor of Science in Engineering degree in Biomedical Engineering from Duke University, obtained in 2006.

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