John O. is an experienced Animator currently serving as the Lead Gameplay Animator at Crystal Dynamics, where they focus on enhancing gameplay animations. With over 17 years in the industry, John previously held senior animator roles at Sucker Punch Productions and Survios, specializing in realistic character and creature animation across various gaming platforms. Their expertise includes keyframe animation, motion capture processes, and character behavior systems, and they have contributed to notable projects like "Ghost of Tsushima" and "Battlefield Hardline." John earned an Associate of Science Degree in Computer Animation from Full Sail University.
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