Dmitry Gait has extensive experience in the video game industry, currently serving as a Principal Artist at Crytek since January 2004, where responsibilities include the creation of human and alien characters, vehicles, spacecraft, and various other assets, along with design, modeling, texturing, and implementation in CryEngine. Prior to this role, Dmitry Gait worked at Action Forms Ltd. from January 2001 to April 2003, where responsibilities encompassed character creation, armor and vehicle design, and involvement in the development of game levels.
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