Eric Heung is a Senior Technical Systems Designer at Crytek, where responsibilities include designing, prototyping, and implementing player features, AI systems, weapon configurations, and various asset implementations for an unannounced AAA project. Eric has also worked as a Technical System Designer and Junior Technical Designer, contributing to the game Hunt: Showdown by developing player mechanics, implementing controller support, and managing animation and UI elements. Eric holds a Bachelor of Arts in Animation & Game from the University of Applied Sciences Darmstadt and completed an internship as a 2D/3D Artist at Envision Entertainment GmbH.
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