Nico Moss

Lead Systems Programmer

Nico Moss is a seasoned systems programmer with extensive experience in the gaming industry, currently serving as the Lead Systems Programmer at Crytek since November 2012. In this role, Nico has been involved in the maintenance, optimization, and enhancement of core engine features using cross-platform, multithreading techniques in C++. Prior to Crytek, Nico worked at Codemasters for over two years as a Graphics Programmer, contributing to the development of the EGO2 in-house game engine and gaining experience in runtime rendering and tools. Earlier experience includes a position as a Junior Programmer at MySapient, focusing on graphics engine optimization and feature development. Nico holds an MSc with distinction in Visual and Web Applications and a BSc in Visualisation from Teesside University.

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Frankfurt, Germany

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