Stephen Broadley

Production Tooling Technical Director

Stephen Broadley is a Technical Director with 21 years of experience in the computer games industry, working across eight hardware platforms and multiple programming languages. Stephen began their career at Lionhead Studios, where they developed groundbreaking tools for the Fable series, including a Lua debugger and a custom FileSystem layer. At Sony Computer Entertainment Europe, they continued to contribute as a Principal Programmer, followed by a specialist role at Playground Games, optimizing data streaming for Forza Horizon. Currently, Stephen is a Principal Tools Programmer at Activision, dealing with build systems for Call of Duty, and serves as Production Tooling Technical Director at Crytek. They enjoy programming in their spare time, focusing on Rust and tinkering with Linux and Raspberry Pi devices.

Location

London, United Kingdom

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