Kenny Cooper is a Principal Artist with 20 years of experience in the industry, currently at Cubic, where they are responsible for creating and maintaining the art pipeline and setting art standards across various projects. Their prior experience includes roles as a 3D Artist at Meggitt Defense Systems, where they created assets for a variety of projects, and at Trinity Animation, where they contributed to the Maya 5 Fundamentals book and produced 3D renders from architectural drawings. Throughout their career, Kenny has demonstrated expertise in simulation and game-based training, leading large art teams, and fostering a positive, collaborative work culture.
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