Edwin E. is an experienced software engineer who has worked across multiple industries, specializing in scalable microservices and architecture. They held various roles at Demonware between 2018 and 2021, focusing on reliable microtransactions for the Call of Duty franchise. Prior to that, Edwin contributed significantly to Mogo as a Senior Software Engineer and Solutions Architect, developing a distributed service-oriented architecture using Ruby and Docker. Their educational background includes multiple degrees in Computer Science from Simon Fraser University.
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