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DICE (EA Digital Illusions CE AB)
Unverified
HQ
DICE (EA Digital Illusions CE AB)'s headquarters in Stockholm, Sweden
Björn Hedberg
Technology Craft Director
Axel Szelag
Audio Software Engineer
Clement Visseq
Audio Programmer
Johan Yveborg
Senior Software Engineer
Darko Šupe
Technical Lead
Erik Pomerleau
Release Manager
Igor Sudak
Integration/release Engineer
Nuo Chen
Release Engineer
Viktor Raykov
Software Release Engineer
Kenneth Hubble
QV EQ Quality Designer II
Oliver Andersen
Gameplay Software Engineer 3
Avelino Andretti Benavides
Quality Engineering Architect
Filip Sahlberg
Senior Quality Analyst
Jesper Klittmark
Software Quality Engineer II
Malin Runsten Fredriksson
Quality Designer
Per Hellqvist
Stephen Venables
Development Director
Birger Vaksdal
Build Engineer
Christofer Heimonen
Associate Technical Director
Max Taranov
C++ Programmer
Tom van Ommeren
Tech Lead
Antonio Campos Domínguez
Senior Manager Of Engine Development, Frostbite Quality Engineering
Jannis S.
Senior Manager IT
Cameron Westlake
Lead Business Intelligence Engineer
David Röhr
Lead Engineer
David Hansson
Lead Gameplay Engineer
Elton Muuga
Lead Frontend Engineer
Marcus Bransell
Software Engineering Manager
Aldo Filippini
Core Software Engineer At DICE (ea Digital Illusions CE Ab)
Alexander Burdukovskiy
UI Programmer
Anders Clerwall
Software Engineer
Andreas Lindqvist
Bader E.
Tools Programmer
Bengt E.
Bernardo Aguilar
Christian Cyreus
Advanced Data Analyst & Engineer
Christofer Sandberg
Christoffer Gustafsson
Daniel Widenfalk
Sr. Software Engineer
Dmitrii Trifonov
Software Developer
Eugene Abramov
Harshavardhan Kode
Isabelle Forsman
Iris Kotsinas
Jerry Jonsson
John David Olovsson
Jonatan mc Evenue
System Engineer
Luiz Eduardo Cecatto
Eric-Andre Leclerc
Luca Ballore
Martin Engelbrektsson
Online Software Engineer
Maxime Tardif
Software Quality Engineer
Michael Harnetty
Michel Schmidt
Mikael Fridh
Systems Engineer
Mikael Olau
Pranav Tekchand
Animation Engineer
Robin Dyer
Sebastian Stolpe
Stefan Wallberg
Steven Tyson
Tobias Adler
Senior Developer
Tristan Hodgson
Devops Engineer
Yasin Uludag
Software Engineer, Rendering
Yasir Nacak
Niklas Henriks
Lead Software Engineer - Online Team
Oskar Blom
Senior Manager Of Software Engineering
Thu Thai
Ankit Mathur
Anton Liivak
Software Engineer I
Axel Melkersson
Daniel Demidov
Emma Todorowski Wahrenberg
Tools Engineer
Jesper Larsson
Joakim Thun
Joel Lennartsson
Johan Wedin
Jonas Johansson
Jonathan Gutman
Jonathan Jonsson
Karl Arvidsson
Kenneth Scully
Live Service Analyst
Lyubomir Kozlovski
Miguel Andres Rodriguez
Morgan Bengtsson
Nadja Griffin
Game Developer
Niels Stoelinga
Senior Software Engineer I
Niklas Terörde
AI Software Engineer In Test
Olle Grahn
Per Lingvall
Software Engineer In Test
Robert Junges
Royne Borrud
AI Software Engineer
Johan Stenninger
Waseem Hassan Shahid
Senior Devops Engineer
Viktor Linder
Lead Core Software Engineer
Jessica Jarl
Development Director, Engine Performance
Veronica Lennebrant
Executive Assistant To VP GM DICE (ea Digital Illusions CE Ab) And Project Manager Internal Events
Svante Lindholm
Lead Gameplay Designer
Ross Darvill
Design Director, 2042 LIVE
Gautier de Souza
Senior Technical Design Director
Bruno Brito
Technical Designer II
Dmitrii Gridnev
Senior Cinematic Tech Designer
Fredrik Tumlin
Senior Technical Designer
Sofie Palén
Technical Designer
Gustav Halling
Linus Josephson
Design Director, Battlefield
Martin Kopparhed
Senior Game Design Director
Oskar Steinhauf
Development Manager
Martin Hesslow
UX Director
Michael Hartin
Narrative Director
Elise Lawler Karvonen
UX Moderator @ EA DICE
Jonathan Hansson
User Experience Researcher
Tommy Olsson
David Sirland
Senior Producer
Jeremy Chubb
Lead Producer
Florian le Bihan
Principal Game Designer
Kemal Akay
Lead UI Scripter
Matt Wagner
Associate Design Director
Sara Ben
Associate Development Manager
Adam Viger
Sound Designer
Adán Rodríguez Cuadra
Senior Game Designer
Alexandros Dimos
Experience Designer
Ana Dima
Senior Brand Design Producer
Arvid Lundin
Angel Kavazov
Product Owner
Flora Barre
Narrative Designer
Frederik W. Drabert
Game Designer II
Gonçalo Tavares
Senior Technical Sound Designer
Jac Carlsson
Game Designer
Jack Larsson
Jaime de la Puente Boal
Jim Fagerlund
Joel Vejby
Associate Quality Designer
Julien Petotte
Principal Level Designer
Kiia Raikunen
Technical UI Designer
Laura Hallgren Sanderson
Game Mode Designer
Laura Kantti
Senior Technical UI Designer
Mikael Englund
Lead AI Designer
Nils Strand
UI Artist
Oscar Myrland
Senior Voice Designer
Rasmus Brun Thorup
Senior Sound Designer
Stefano de Petris
Peter Vesti Frendrup
Studio Level Design Director
Kalle Nyström
Level Designer
Nikola Lukić
Robert Nyberg
RMO Director, Battlefield Europe Studios
Shashank Uchil
Level Design Director
Edvin Eriksson
Gabriel Sanchez Valdes
Lukas van Daele Vest
Lead Level Designer - Battlefield
Matteo Ferrara
Level Designer II
Björn Sundell
Senior Design Director
Maximilian Myrus
Senior Product Manager
Oskar Eriksson
Tobias Hogstrand
Senior UI Artist
Viktor Lundberg
Associate Technical Design Director
Geneviève Routhier
Head Of Art
Daniel Bengtsson
Associate Technical Artist
Felix Lang
Technical Animator
Rikard Hörnedal
Senior Cinematic Artist
Jonathan Sundberg
Technical Artist
Mariusz Waclawek
Technical Artist - Runtime
Priyabrata Biswal
Technical Art Director
Tom Turner
Lighting Artist
Victor Malm
David Nilsson
Lead Gameplay Animator
Niklas Grahn
Procedural Artist
Harald Zlattinger
Technical Animation Director
Alvaleia Thorsson
Gábor Lendvai
Cinematic Animator
Jens Oras
Senior Art Director
Joseph McLamb
Alex Tornberg
Lead Concept Artist
Anders Lorentzen
Lead Lighting Artist
Emil Nilsson
Animation Lead
Erik Pettersson
External Development Content Director
Francois Pelletier
Lead Artist - Characters & Hardware
Daniel Cambrand
Level Artist
Daniel Rocque Bengtsson
Senior Enviroment Artist
Hugo Nilsson
Animation Intern
Jennifer Aguilar
3d Environment Artist / Vegetation Artist
Lucas Josefsson
Environment Artist
Maxemilian Roberts
Weapon Artist
Sebastian Salvo
3d Artist
Vadim Sorici
Senior Character Artist
Maria Norkvist
Lead Environment Artist
Alexander Samuelsson
Vegetation Artist
David Holland
Senior Key Environment Artist
Oscar Johansson
Senior Environment Artist
John Troive
Katarina Persson
Malin Tuomas
Marcel Lenoir Dit Caron
Alexander Sköld
Environment Concept Artist
Mikael Karnell
World Art Lead
Ahmed Eljohani
Concept Artist
Anton Kavousi
Attila Herczeg
VFX Artist
Cameron Scott
Senior Animator
Claes Wikdahl
Senior 3d Artist
Edward Noble
Senior Level Artist
Emelie Nilsson
Graphic Artist
Erik Öhman
Senior VFX Artist
Joel Dabrosin
Senior Weapon Artist
Joseph Puralewski
Narrative Lead
Karl Stjernberg
Senior Lighting Artist
Luke Mathews
Senior Cinematic Artist / Generalist
Marcel Fontes
Animator
Marco Sjöberg
Senior Cinematic Animator
Mustafa Alobaidi
Rachel van der Meer
Visual Effects Artist
Vlad Vanzariuc
Jennifer Heras Cordon
Content Craft People Director
Claes Dietmann
Senior Media Producer
Manuel Saua Llanes
Senior Creative Director
Carl Ryding
Release Lead
Anna Norrevik
Evgeniya Cherkasova
Vachon Pugh
Linn Wikstål
🦔 Reynnan Viktor
Software Engineer - Battlefield Central Tech
Oleksandra Sokol
External Development Weapon Artist
Dave Gallacher
QV Development Director (ii)
Joar Engberg
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