Thomas Jansson is an experienced game designer currently serving as Lead Gameplay Designer at DICE (EA Digital Illusions CE AB) since January 2018, with prior roles as Technical Designer and Level Design Intern at the same company. Jansson's background includes a position as Speldesigner/Scriptare at FutureGames from September 2016 to June 2018 while studying Game Design with a focus on Scripting. Educational qualifications include a degree in Level Design/Scripting from FutureGames and studies in Game Design and Scripting at Södertörns högskola. Jansson has completed extensive coursework in Scripting, Level Design, Quality Assurance, Unreal Engine, Unity, and Agile Methodologies, tailored to meet industry demands.
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