Lee Rowland is a Principal Level Designer at Double Eleven, specializing in level design, in-house and user editor design, and high-level game design. Previously, Lee worked as a Senior Level Designer at Ubisoft Berlin, contributing to games like Far Cry 6, where they designed unique mission themes and developed gameplay systems. With a background at RedLynx, Lee played a pivotal role in shaping the renowned Trials series, leading teams in level creation and environment design. Lee possesses a deep passion for video games, which informs their creative approach to building engaging gameplay experiences.
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