wayne smithson

Chief Development Director at Double Eleven

Wayne Smithson has a wealth of experience in the gaming industry. wayne started their career in 1987 as a Programmer at Psygnosis and remained in that role until 1995. wayne then joined Sumo Digital as a Contract Programmer from October 2007 to December 2010. Wayne's most significant role was at Double Eleven, where they held multiple positions. wayne started as a Senior Software Engineer in February 2011 and worked on several notable projects. wayne was the lead programmer for "Pixeljunk Monsters Ultimate HD" and "Pixeljunk Shooter," and a senior programmer on the Bafta nominated game "LittleBigPlanet" for PS Vita. In April 2014, Wayne became the Development Manager at Double Eleven, overseeing various projects until February 2022. After that, they transitioned into the role of Head of Development in January 2022, responsible for leading a 300-strong team and managing resource planning, contracts, budgets, and growth strategies for major AAA projects. Currently, Wayne holds the position of Chief Development Director at Double Eleven, which they started in January 2023.

Wayne Smithson attended Intake High School, but no specific dates or degrees obtained were provided.

Links

Timeline

  • Chief Development Director

    January, 2023 - present

  • Head Of Development

    January, 2022

  • Development Manager

    April, 2014

  • Senior Software Engineer

    February, 2011

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