Daniel Regan is currently a Lead Systems Designer at DPS Games, focusing on game development. They have previously held positions as a Senior Game Designer at Electric Square and Bossa Studios, and served as a Technical Game Designer at Splash Damage, where they specialized in AI design and technical innovation. Daniel earned a Bachelor of Science in Game and Interactive Media Design from DigiPen Institute of Technology from 2010 to 2014, where they also worked as a producer on various game teams. Their diverse experience includes map design at SCS Software Prague and game design roles at Bohemia Interactive Simulations and Splash Damage.
This person is not in the org chart
This person is not in any teams
This person is not in any offices