Andy Sanchez is a seasoned software engineer with extensive experience in various roles within the gaming and simulation industries. Beginning as a software engineer at n-Space, contributions were made to notable titles such as "Call of Duty: Black Ops DS" and "Goldeneye DS." Transitioning to Engineering & Computer Simulations, Andy held the position of Senior Software Engineer/Technical Lead, followed by a significant tenure at Electronic Arts, where responsibilities included integrating and maintaining code lines for projects like "Madden/NCAA 2012." After serving as a Senior Software Engineer at Battlebound, Andy currently works as a Software Engineer III at Electronic Arts. Andy's educational background includes degrees in Architecture from Florida International University and Software Engineering along with Computer Animation from Full Sail University.
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