Conor Stephens

Software Engineer - Machine Learning

Conor Stephens is a software engineer specializing in machine learning at Electronic Arts since August 2022, focusing on the inference, training, and integration of machine learning models using C++. Conor's experience includes a postdoctoral research role at the University of Galway, developing an online learning simulator for sustainable business practices as part of the EU-funded NetZero Ireland project. Previous positions include Senior Tools Programmer at Nequinox Studios, Technical Lead at VRAI, and various teaching roles at the University of Limerick, where Conor taught AI and game design modules. Conor also has research experience in esports training software with Lero and has contributed to programming education through roles at Xamarin and the University of Limerick. Conor holds a PhD in balancing multiplayer games using deep learning techniques and a Bachelor's degree in Computer Science with Games Development.

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