Dan Ispir is a Software Architect and Senior Software Engineer at Electronic Arts (EA), where they have contributed since 2020. Previously, Dan worked as a Software Engineer at Ubisoft from 2013 to 2015 and as a Software Developer at WindSoft from 2010 to 2013. Holding a Master's degree in Information Technology from Academia de Studii Economice din București, Dan is an inventor with a United States Patent related to optimized test case selection for quality assurance testing of video games. Dan is skilled in various programming languages and frameworks, showcasing a robust technical skill set.
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