Daniel Christensen is a Senior Software Engineer at Electronic Arts, where they have served since 2012, focusing on engineering the in-game house creation tool for Sims 4. Previously, Daniel worked as a Software Engineer at Electronic Arts from 2006 to 2012, contributing to graphics and engine programming for Sims 3 and its expansion packs. They also gained experience as a Software Design Engineer in Test intern at Microsoft in 2005 and held a part-time position as a Graphics Generalist at the University of Michigan from 2004 to 2005. Daniel earned a Bachelor's degree in Computer Science from the University of Michigan in 2005.
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