Gary Shaw is a seasoned software engineer with extensive experience in the gaming industry, currently serving as a Senior Software Engineer at Electronic Arts since June 2025, contributing to Battlefield 6 at Ripple Effect in Vancouver. Prior to this role, Shaw worked at Blackbird Interactive as a Senior Programmer, where key contributions included integrating 3rd party networking engines and developing terrain deformation features for an Unreal project. Experience also includes a position at SkyBox Labs focused on Minecraft rendering for PS4, programming roles at Next Level Games, and initial work at Electronic Arts on cross-platform titles like 007 NightFire. Shaw began a career at Relic Entertainment, programming the critically acclaimed Homeworld. Educational credentials include a BASc in Computer Engineering from Simon Fraser University.
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