Josh Murphy is an accomplished DevOps Software Engineer currently at Electronic Arts, where expertise in developing CI/CD infrastructure for large-scale applications on Google Cloud Platform is demonstrated. Previous roles include Platform Software Developer at Bioware, where modernization of legacy tools and Dockerization of build processes were key contributions, and Software Development Manager at Wapack Labs and Red Blue Media, where management of teams and implementation of quality systems and development standards were pivotal. Josh's extensive experience also includes significant positions in software engineering and development management across various companies, showcasing a strong background in automation, agile methodologies, and high-quality software delivery.
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