Matt Kellner is a seasoned software engineer with extensive experience in the gaming and technology sectors. Currently, Matt serves as a Senior Software Engineer at Electronic Arts since August 2016, contributing to various projects. Prior to this, Matt worked at Amazon.com from September 2010 to July 2016 as a Software Development Engineer 2, focusing on build and test pipelines and developing services for Amazon GameLift. Earlier experience includes a role at Microsoft from April 2004 to August 2010 as a Software Development Engineer in Test, where Matt developed automation systems for Windows Embedded products and presented features at major conferences. Initial experience includes a contract role at Volt at Microsoft, also as a Software Development Engineer in Test, contributing to the development of the game "Crimson Skies: High Road to Revenge" for the Xbox. Matt holds education credentials from California Polytechnic State University-San Luis Obispo, where studies occurred from 1995 to 1997.
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