Michael Gluck is an accomplished software engineer with extensive experience in the gaming industry. Currently serving as a Principal Software Engineer for Anticheat at Electronic Arts since August 2011, Michael has previously held significant positions, including Technical Director RnD at Crytek GmbH, where responsibilities encompassed leading the console development for Crysis 2 and optimizing performance for various platforms. Michael's career includes major contributions to game engine development, programming for consoles, and memory optimizations across multiple projects. Educational credentials include a Master's in Computer Science and a Bachelor's in Business from the University of Leipzig.
This person is not in the org chart
This person is not in any teams
This person is not in any offices