Pablo Testa is a Senior Software Engineer at Electronic Arts (EA) with over 25 years of experience in game development and programming. They have extensive expertise in C/C++, C#, and various gaming platforms, having worked on six AAA titles, two indie titles as a studio owner, and numerous freelance and casual games. Since founding OPQAM in 2012, they have directed the development of a multiplatform game engine and tools, while also contributing to acclaimed projects at EA such as Battlefield 2042 and NHL 22. Their passion for gaming began at an early age, leading them to a successful career spanning multiple companies and roles in the industry.
This person is not in the org chart
This person is not in any teams
This person is not in any offices